Living Arena Features

Some people think that laser tag is just about zapping other players. But that's only part of the fun. As experienced laser tag operators know, players like a challenge. So Laserforce invented living arenas, where smart players can practically play a game against the arena itself. The living arena brings added realism to the game through sound effects over sound systems and real-time score updates.

Other features include:

Battle sounds

Digital sound effects are generated and broadcast over the sound system in immediate response to game events. The range of sounds is extensive to suit many combinations of game events. Customisable events and effects can be written specifically to your needs.

Stargates

These realistic interactive devices enable member players to log in to the mission and warp into the Laserforce arena ready for action. Casual players simply walk through the Stargate to become activated. Members log in with ID barcode, enabling the software to individually identify players during the game.

Uber target cluster

These provide a very flexible living arena option. Uber targets are a network cluster of up to five linked targets. Each target performs different tricks and can be individually themed. They have their own sound and lighting effects, and may be passive or aggressive. Choose from pre-existing themes for the targets or ask us to produce themes to suit your needs, particularly if you have a theme park. Here are some examples of our themed uber targets:

  • Jade Serpent - Find her lair, eliminate the hatchlings and destroy the Jade Serpent! The serpent, an animatronic worm, inhabits a dark and scary section of the arena. She has four coloured eggs that players must destroy. But it's not easy, as she fights back by firing lasers from her eyes. Sound effects are included.
  • Generator targets - Most Laserforce sites have several centrepiece devices called force field generators. The uber generator targets have up to five targets but only one is lit at any time. With groovy sound effects, the target facet also changes position so the players must find a new target to hit. 

Laserforce playing arena

  • Radiation explosions - This exciting event is often used in conjunction with the generator targets. When a percentage of players have successfully 'destroyed' the targets, the generator starts to explode. All players, whether friends and foes, are warned to take cover. Any player caught in the generator's direct vision is caught by radiation leakage and suffers a penalty. Radiated battlesuits emit hyperactive lighting effects.
  • Shooting gallery targets - These are best used in conjunction with the PODS (see the section on PODS). The gallery targets are positioned to be visible from the PODS and are used to score minor points by hitting the targets in exciting sequences. Players in the game can also score points.
  • Warbots - Programmed with artificial intelligence, warbots guard an area and attack any player. They sense the skill levels of players in its zone and allow for their abilities. Warbots have their own speechpatterns and spotlights, and can fire lasers and be made to swivel. They can be themed in many different guises.
  • Team targets - These are the simplest of our devices. Targets are aligned by colour and players score bonus points by zapping the target three consecutive times. Multiple players can hit the target at once but each player can destroy the target only once per game. When the target is under attack, the main sound system produces sound effects and explosions.
  • Defdroid - Similar to team targets but can be hit by any team to score points.  Thermo-mines—These detect players in their vicinity and go off. They can be programmed to detect friends, foes or both. They can also be programmed to turn on randomly.
  • Angels - These are welcome allies in a game. They have illuminated panels that randomly activate a 'power up'. If the 'Life' icon is illuminated, a player can be powered up with extra life. Angels can also provide extra points, shots and special abilities.
  • Living doorways and arena traps - Make any trap or interactive doorway you like. When a door or trap is active, the first player to go through remains safe but the following player on an opposing team is deactivated.

Living Arenas